Sep 26
Stitch face and body
Oct 3
Get acquainted with SLIM, test shaders
Oct 10
Try more shaders, eg flower shader
Oct 17
Work on shaders , ice, snow, enivironments
Oct 24
Complete all necessary models with details and UV mapping
October 31st
Incorporate painted textures, procedural shaders on UV unwrapped model
Nov 7
Incorporate painted textures, procedural shaders on UV unwrapped model - Refine
Nov 14
Environment, lights
Nov 21
Cameras
Nov 28
Final
Stitch face and body
Oct 3
Get acquainted with SLIM, test shaders
Oct 10
Try more shaders, eg flower shader
Oct 17
Work on shaders , ice, snow, enivironments
Oct 24
Complete all necessary models with details and UV mapping
October 31st
Incorporate painted textures, procedural shaders on UV unwrapped model
Nov 7
Incorporate painted textures, procedural shaders on UV unwrapped model - Refine
Nov 14
Environment, lights
Nov 21
Cameras
Nov 28
Final
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