Friday, October 7, 2011

Schedule

Sep 26
Stitch face and body

Oct 3
Get acquainted with SLIM, test shaders

Oct 10
Try more shaders, eg flower shader

Oct 17
Work on shaders , ice, snow, enivironments

Oct 24
Complete all necessary models with details and UV mapping

October 31st
Incorporate painted textures, procedural shaders on UV unwrapped model

Nov 7
Incorporate painted textures, procedural shaders on UV unwrapped model - Refine

Nov 14
Environment, lights

Nov 21
Cameras

Nov 28
Final

No comments:

Post a Comment