Monday, October 10, 2011

Oct10

I worked on the model to reduce faces. Manages to reduce around 2000 faces until now... work in progress.
Submitted below are images comparing polygon structure of previous and present models.



Other details from present model

This is how the new geometry looks when smooth
















Friday, October 7, 2011

Oct7 prgress






Schedule

Sep 26
Stitch face and body

Oct 3
Get acquainted with SLIM, test shaders

Oct 10
Try more shaders, eg flower shader

Oct 17
Work on shaders , ice, snow, enivironments

Oct 24
Complete all necessary models with details and UV mapping

October 31st
Incorporate painted textures, procedural shaders on UV unwrapped model

Nov 7
Incorporate painted textures, procedural shaders on UV unwrapped model - Refine

Nov 14
Environment, lights

Nov 21
Cameras

Nov 28
Final