Monday, November 7, 2011
Wednesday, November 2, 2011
Wednesday, October 26, 2011
Friday, October 21, 2011
Monday, October 10, 2011
Friday, October 7, 2011
Schedule
Sep 26
Stitch face and body
Oct 3
Get acquainted with SLIM, test shaders
Oct 10
Try more shaders, eg flower shader
Oct 17
Work on shaders , ice, snow, enivironments
Oct 24
Complete all necessary models with details and UV mapping
October 31st
Incorporate painted textures, procedural shaders on UV unwrapped model
Nov 7
Incorporate painted textures, procedural shaders on UV unwrapped model - Refine
Nov 14
Environment, lights
Nov 21
Cameras
Nov 28
Final
Stitch face and body
Oct 3
Get acquainted with SLIM, test shaders
Oct 10
Try more shaders, eg flower shader
Oct 17
Work on shaders , ice, snow, enivironments
Oct 24
Complete all necessary models with details and UV mapping
October 31st
Incorporate painted textures, procedural shaders on UV unwrapped model
Nov 7
Incorporate painted textures, procedural shaders on UV unwrapped model - Refine
Nov 14
Environment, lights
Nov 21
Cameras
Nov 28
Final
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